The Golden Weapons Pack is the second weapons DLC for Killing Floor, released on the 13th December 2012 during the Twisted Christmas event. It is priced at £7.99 on the Steam store and unlocks golden versions of the AK-47, katana, M79 grenade launcher and combat shotgun. Pick up your Killing Floor: Gold Weapon Pack 2 PC copy from Green Man Gaming today and remember to sign in for our best price.
Killing Floor 2 item | |||
7 | |||
MAGAZINE SIZE | 100 | ||
SPARE AMMO CAPACITY | 500 | ||
DAMAGE | 27 | ||
FIRE RATE | 600 | ||
ACCURACY | 17 | ||
PENETRATION | Expression error: Unrecognized punctuation character '{'. | ||
• 'Fire mode shoots gas that heals players and poisons Zeds. Alt-fire shoots healing darts to heal team members.' • 'The gas has a hint of lemon and mint. Zeds don't like lemons and mints.' | |||
Pricing | 1000 | ||
Ammo Cost | 70 | ||
Weapon Type | Poisoning Weapon | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 100 + 100 | ||
Block(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Parry(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | 100 + Expression error: Unrecognized punctuation character '{'. | ||
Ammo Consumption(per use) | 40 | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | 20 ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | 12s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
PS4 Trophies |
Golden Weapon Pack 2 is the second weapon skin DLC for Killing Floor. It features four new weapon skins. It was released during the Summer Sideshow event, alongside the Mrs. Foster Pack and Community Weapon Pack 2. The Golden Weapons Pack 2 is the second golden weapons DLC for Killing Floor. It was released on the 3rd July 2013 during the Summmer Sideshow event. It is priced at £7.99 on the Steam store and unlocks golden versions of the AA12, Chainsaw, Handcannon and Flamethrower.
The HRG Healthrower is the Field Medic'stier 3 weapon. It is a modified version of the Survivalist's Freezethrower adjusted for Field Medic's needs - instead of freezing its beam damages and poisons ZEDs and at the same time also heals friendly players. HRG Healthrower's alternative firing mode allows to fire healing darts.
Description
'Fire mode shoots gas that heals players and poisons Zeds. Alt-fire shoots healing darts to heal team members.'
Flavor Text
'The gas has a hint of lemon and mint. Zeds don't like lemons and mints.'
Technical Information
Ammo pickup scale = x0.75.
Approximate ice beam length = 10 meters.
Approximate ice beam length = 10 meters.
Damage (per direct hit) = 27.
Rate Of Fire = 857 RPM.
Damage Type = Toxic.
Rate Of Fire = 857 RPM.
Damage Type = Toxic.
HRG Healthrower applies Direct Hit damage to player's initial target and at the same time at the same rate all nearby targets take indirect damage refered as Splash Damage. Amount of the Splash Damage decreases linearly from the distance of player's initial target.
Splash Damage = 13.5.
Radius = 1.31m.
Falloff = Linear.
Radius = 1.31m.
Falloff = Linear.
Unlike other spraying weapons, the HRG Healthrower does not create ground fire / ice, however its beam impact still does splash damage.
Whenever hit, either by Direct Hit or Splash Damage, ZED starts taking Damage Over Time:
DOT damage scale = x1.
DOT damage type = Toxic.
DOT duration = 4s.
DOT interval = 0.5s.
DOT damage type = Toxic.
DOT duration = 4s.
DOT interval = 0.5s.
Firing beam at friendly players heals them:
Heal (beam, direct contact) = 6.
Heal (beam, interval to apply health) = 0.2s.
Heal (beam, on contact with the beam's splash) = 3.
Heal (beam, direct contact) = 6.
Heal (beam, interval to apply health) = 0.2s.
Heal (beam, on contact with the beam's splash) = 3.
Healing Dart:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Bash:
Damage = 28.
Rate Of Fire = 57.
Damage = 28.
Rate Of Fire = 57.
Reload Time = 3.08s.
Equip Time = 0.68s.
Put Down Time = 0.56s.
Put Down Time = 0.56s.
Weapon Powers:
Gun hit Power (primary, per hit) = 5.
Poison power (primary, per hit) = 10.
Stumble power (primary, per hit) = 60.
Gun hit Power (primary, per hit) = 5.
Poison power (primary, per hit) = 10.
Stumble power (primary, per hit) = 60.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.
Notes
- Unlike Flame- / Freezethrower, does not create any lingering damage source upon beam impact with a ZED or a surface.
- Healing Beam impact does Splash Damage.
- Players do not take Splash Damage, however they do get healed upon contact.
- Poisons ZEDs, leaving them suffering from the Damage Over Time.
- Instigators cannot hurt themselves with the Splash, neither they can get healed with it.
- Beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which effectively increases damage output per magazine if player uses tap-fire technique.
Gallery
- HRG Healthrower render
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Retrieved from 'https://wiki.killingfloor2.com/index.php?title=HRG_Healthrower&oldid=5317'
Killing Floor 2 item | |||
7 | |||
MAGAZINE SIZE | 100 | ||
SPARE AMMO CAPACITY | 500 | ||
DAMAGE | 27 | ||
FIRE RATE | 600 | ||
ACCURACY | 17 | ||
PENETRATION | Expression error: Unrecognized punctuation character '{'. | ||
• 'Fire mode shoots gas that heals players and poisons Zeds. Alt-fire shoots healing darts to heal team members.' • 'The gas has a hint of lemon and mint. Zeds don't like lemons and mints.' | |||
Pricing | 1000 | ||
Ammo Cost | 70 | ||
Weapon Type | Poisoning Weapon | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 100 + 100 | ||
Block(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Parry(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | 100 + Expression error: Unrecognized punctuation character '{'. | ||
Ammo Consumption(per use) | 40 | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | 20 ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | 12s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
PS4 Trophies |
The HRG Healthrower is the Field Medic'stier 3 weapon. It is a modified version of the Survivalist's Freezethrower adjusted for Field Medic's needs - instead of freezing its beam damages and poisons ZEDs and at the same time also heals friendly players. HRG Healthrower's alternative firing mode allows to fire healing darts.
Description
'Fire mode shoots gas that heals players and poisons Zeds. Alt-fire shoots healing darts to heal team members.'
Flavor Text
'The gas has a hint of lemon and mint. Zeds don't like lemons and mints.'
Technical Information
Ammo pickup scale = x0.75.
Approximate ice beam length = 10 meters.
Approximate ice beam length = 10 meters.
Damage (per direct hit) = 27.
Rate Of Fire = 857 RPM.
Damage Type = Toxic.
Rate Of Fire = 857 RPM.
Damage Type = Toxic.
HRG Healthrower applies Direct Hit damage to player's initial target and at the same time at the same rate all nearby targets take indirect damage refered as Splash Damage. Amount of the Splash Damage decreases linearly from the distance of player's initial target.
Splash Damage = 13.5.
Radius = 1.31m.
Falloff = Linear.
Radius = 1.31m.
Falloff = Linear.
Unlike other spraying weapons, the HRG Healthrower does not create ground fire / ice, however its beam impact still does splash damage.
Whenever hit, either by Direct Hit or Splash Damage, ZED starts taking Damage Over Time:
DOT damage scale = x1.
DOT damage type = Toxic.
DOT duration = 4s.
DOT interval = 0.5s.
DOT damage type = Toxic.
DOT duration = 4s.
DOT interval = 0.5s.
Firing beam at friendly players heals them:
Heal (beam, direct contact) = 6.
Heal (beam, interval to apply health) = 0.2s.
Heal (beam, on contact with the beam's splash) = 3.
Heal (beam, direct contact) = 6.
Heal (beam, interval to apply health) = 0.2s.
Heal (beam, on contact with the beam's splash) = 3.
Healing Dart:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Bash:
Damage = 28.
Rate Of Fire = 57.
Damage = 28.
Rate Of Fire = 57.
Reload Time = 3.08s.
Equip Time = 0.68s.
Put Down Time = 0.56s.
Put Down Time = 0.56s.
Killing Floor 2 Golden Weapons
Weapon Powers:
Gun hit Power (primary, per hit) = 5.
Poison power (primary, per hit) = 10.
Stumble power (primary, per hit) = 60.
Gun hit Power (primary, per hit) = 5.
Poison power (primary, per hit) = 10.
Stumble power (primary, per hit) = 60.
Upgrades
Best Weapons Killing Floor 2
Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.
Notes
- Unlike Flame- / Freezethrower, does not create any lingering damage source upon beam impact with a ZED or a surface.
- Healing Beam impact does Splash Damage.
- Players do not take Splash Damage, however they do get healed upon contact.
- Poisons ZEDs, leaving them suffering from the Damage Over Time.
- Instigators cannot hurt themselves with the Splash, neither they can get healed with it.
- Beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which effectively increases damage output per magazine if player uses tap-fire technique.
Gallery
Killing Floor - Golden Weapon Pack 2 Pack
- HRG Healthrower render
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Retrieved from 'https://wiki.killingfloor2.com/index.php?title=HRG_Healthrower&oldid=5317'